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jar-modifying mods, without you having to modify the. It seems to be able to allow you to select ModLoader, ModLoaderMP, Forge, OptiFine, and other.
MAGIC LAUNCHER MINECRAFT FORUMS MOD
I'll go first: I'd love to see the mod selection functionality that is in Magic Launcher in Technic Launcher. I need help or a link for a Magic Launcher. What can I do to prevent this in the solo. You guys have done such a great job so far, and I'd really love to see the launcher project blossom into something awesome, essential to any serious minecraft modder. Minecraft Forum This site works best with JavaScript enabled. Will Technic Launcher allow us to create custom modpacks (this *was* asked before, I remember) and resolve ID conflicts for us (a la IDResolver, but without adding the GUI API and such)?Īlso, I think I'd like to try to use this to encourage some sort of intelligent and thoughtful discourse about the direction of the Technic Launcher and intended/suggested features and such. Will Technic Launcher be moving towards a GUI-based mod selection method similar to this? It would make it easier for people like
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My questions: (And I am aware that some of these may have been asked at different times in different threads, but I would like some sort of organized response on the matter! )ĭoes it (magic launcher) check for block/item ID conflicts and resolve them? If so, how does it do it? (Studying this method, if MagicLauncher does indeed do this, and/or talking to sp614x about it may be of huge benefit to TechnicLauncher) Just to be clear, I love the Technic Launcher and the project as a whole, and wish to see it flourish. I realize that Technic auto-updates with the latest Technic Pack builds (which are built specifically to work together) but has anyone used the MagicLauncher? It does some of the same stuff (mod selection without modifying minecraft.jar, memory allocation, etc). This is an honest inquiry into the similarities and differences between the two.